The number of hits raises the chances dramatically when in a combo. Sora learns Air Combo Boost at level 36 with the … Combo Boost is (Non Finisher hits + 1)*10 percentage increase on all Finisher damage in that combo. The only things in KH2 that don't stack are Defender and Berserker Charge. Kingdom Hearts 2 Wiki Guide. Ability: Combo Boost; Obtained: Clear Halloween Town for the second time; Although it is gained late in Kingdom Hearts 2, Descisive Pumpkin is worth it. He is the head of the internal rebellion in the Organization against Xemnas. He is able to control flowers, and wields a scythe as his weapon of choice. Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days leave off. Many people are playing the Final Mix versions of these games for the first time, and since ability progression was drastically changed, this can serve as an up-to-date list for those wanting to know which weapon type to chose at the … The Combo Boost ability attached to Decisive Pumpkin multiplies the damage of all finishing moves on the ground relative to the number of non-finishing hits in the combo. It does stack. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and … Marluxia is one of the main antagonistic characters in Kingdom of Hearts. Assuming you are using 2 Combo Pluses, that makes your Finishers (the majority of the damage in the attack string) do 50% extra damage. Like the Combo Boost lands a critical at the final hit of a combo based on the number of hits in a combo, the chances raise even more while the combo the Nobody/Heartless does is both long and completed. Combo F Boost can be attached to a type H, type I, type J, type M, or type P Command recipe through Command Melding, either randomly or by applying … This means the Finisher cannot benefit from Air Combo Boost or Combo Boost to increase damage though, since those are dependent upon the number of hits in a combo. You should be using Decisive Pumpkin for its amazing ability, Combo Boost, which causes ground finishers to deal more damage based on how many hits were in your combo. Top Contributors: Mogg18, ... Combo Boost 3 Increases damage of the finishing move on the ground relative to the number of hits in the combo. Sora and his companions have been asleep for about a year, regaining their memories. Combo F Boost is an ability in Kingdom Hearts Birth by Sleep and Kingdom Hearts Birth by Sleep Final Mix. It increases the damage dealt by your combo finishers. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. "Air Combo Up") is an ability that appears in Kingdom Hearts II and Kingdom Hearts II Final Mix. The ability can be Multi-installed to deal even more damage. Air Combo Boost (エアコンボアップ, Ea Konbo Appu?, lit. Other than mob fights and cheesing a couple of bosses with Fenrir + Negative Combo, no. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he suddenly left. The Abilities screen for Sora in Kingdom Hearts II.Shown are the Support and Weapon abilities. Character Attributes. With KH 1.5+2.5 releasing today in North America I thought I would put up this quick reference table for the two game's abilities. The formula is as follows: Damage Multiplier = 1 + (0.1 * n) 'n' is the position in the combo where your first finishing move takes place. It increases the damage of the finishing move in an aerial combo with every hit in the combo. Mid-combo abilities. 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